Gamesutra heeft een groot Engelstalig interview online gezet met Ocean Quigley, Creative Director van het nieuwe SimCity. Zeker leuk om te lezen voor de enthousiaste fans van dit spel!
As an artist, Quigley wants the game to visually portray information to the player as much as possible — to instantly represent decisions in the world itself, rather than forcing the player to look at charts, graphs, and menus.
Quigley explains the work he and others at Maxis have done to achieve this, and how the team makes creative decisions that impact not only the simulation, but also bring forth satisfying decisions for players and also accurately reflect the ways in which these systems interact in the real world.
| Gamesutra: Interview over SimCity met Ocean Quigley |