But thinking of my town, and my terrible playwright who can’t hold his liquor, and my queen whose parents were eaten by whales (she finds it soothing to go to the beach and screech in defiance at the sea), I do want to forgive this game.
Gradually assembling this whole town of pantomime personalities and then seeing each of them grow – or at least level up – as a character is a wonderful idea. Hollow as the game itself might be, the exterior has more than enough charm to tease you onward. If EA can just pull the core concept out of the dark ages, what comes next should be worth everyone’s time.
| Eurogamer: The Sims Medieval review |