That players can earn points by socializing and then later use them to buy decorations to their houses (versus real money transaction, or even versus in-game currency) is a cool touch. And yet, like in all The Sims Social’s irritating, embarrassing predecessors, that players have to solicit assistance every time they want to add a room or purchase certain types of household items seems like backward logic in a game like this one.
If gaming on Facebook is ever going to escape its cumbersome reputation, it needs to stop forcing players to beg in public. At early blush, The Sims Social seems promisingly fun, exciting and actually social relative to other choices. But the multi-stage “help” projects are not a welcome carryover from other games.
| Gamasutra: Analysis: Anti-Social Game Design And The Sims Social |