MC: We get that a lot. “When are you guys going to put in laundry?” We actually talked about laundry. It was like, “You know, to be honest, it’s actually not that fun”.
TC: Laundry is just kind of dead time, isn’t it?
MC: We could a laundry object, but then we’d want to hook it into an entire gameplay experience. Then we’re going down that micromanagement path. If you make it just a fun object, you know, “ooh, a laundry machine!” and you get a bonus moodlet, then it’s hokey. Do you really want to play The Sims and go, “Socks! I’m gonna do socks tonight!”
Zelf krijg ik een Déjà vu gevoel bij dit interview alsof ik het interview al eerder gelezen heb, maar ja …