Sims 3 Wereldavonturen Q&A op IGN

Ook de Engelstalige gamessites IGN besteed aandacht aan Wereldavonturen met een Q&A met Sims 3 Producer Lyndsay Pearson.

Woensdag zullen we een vertaling van dit interview online zetten.

IGN: What’s the gist of World Adventures? Your Sims can visit these places, but is it a situation where they can build homes in these areas; in other words, they’re like new towns? Or do they just visit these areas but they still live in Riverview or Sunset Valley? Or will you be able to temporarily stay in some kind of hotel?

Lyndsay Pearson: The Sims 3: World Adventures isn’t really about “visiting” at all; that implies you are an observer of another culture or destination. In this expansion pack, you are directly participating in the places you are travelling to, and it’s very different than just being there. Your sims will start out at a kind of “base camp” and will have to earn their way up to being able to have a local home to travel to. While camp will be where your sim starts, it’s all about getting out into the world and encountering what experiences are to be had. Your sim might start walking downtown to meet some locals and be asked to help find a lost artifact that will kick them off on an adventure that might lead to a secret nook of the location or into a lost tomb.

IGN: Last question. Each expansion for The Sims 2 introduced a new gameplay mechanic. Will there be a new gameplay mechanic in World Adventures? If so, what is it?

Lyndsay Pearson: The Sims 3: World Adventures offers a whole new way to play that we’ve never done in a Sims game before. We’re utilizing the opportunity system introduced in The Sims 3 to take your sims through a whole variety of different adventures. You can start by talking to a local merchant who will send you off to find a keystone that unlocks the treasure chest to get into the secret chamber and so on. You aren’t just picking up random tasks–you can follow and participate in a story. Each location offers different back stories and secrets to uncover. We’re also working on a much more interactive exploration system in our tombs and catacombs. The player will need to solve puzzles to get from room to room–you can’t just click in the treasure room and say “Go Here” anymore. Using your sims’ skills, special items and figuring out a puzzle will be how to get through the multitude of areas we’ve set up for you to explore. The whole team is really excited about these new possibilities and what we can build with them. We look forward to sharing more information as we go along!

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